Let's Never Settle on the Meaning of 'Game of the Year' Means
The challenge of uncovering fresh games continues to be the gaming industry's greatest fundamental issue. Even in worrisome age of business acquisitions, escalating financial demands, employee issues, the widespread use of AI, storefront instability, shifting audience preferences, progress somehow revolves to the elusive quality of "making an impact."
That's why I'm increasingly focused in "honors" more than before.
Having just several weeks remaining in the calendar, we're deeply in Game of the Year period, a time when the minority of players who aren't playing the same several free-to-play action games each week play through their backlogs, argue about the craft, and realize that they too won't experience all releases. Expect detailed best-of lists, and there will be "you missed!" responses to those lists. An audience consensus-ish selected by press, influencers, and followers will be announced at The Game Awards. (Creators participate next year at the interactive achievements ceremony and GDC Awards.)
This entire celebration is in entertainment — there aren't any accurate or inaccurate answers when discussing the top releases of 2025 — but the importance seem more substantial. Any vote made for a "annual best", either for the prestigious top honor or "Excellent Puzzle Experience" in fan-chosen honors, creates opportunity for a breakthrough moment. A mid-sized adventure that went unnoticed at launch might unexpectedly gain popularity by being associated with more recognizable (meaning extensively advertised) blockbuster games. After 2024's Neva appeared in the running for an honor, I know without doubt that numerous players suddenly wanted to see analysis of Neva.
Conventionally, the GOTY machine has made little room for the diversity of games released annually. The hurdle to clear to evaluate all appears like an impossible task; nearly 19,000 releases were released on Steam in 2024, while merely a limited number games — including recent games and live service titles to mobile and virtual reality specialized games — were included across the ceremony finalists. When mainstream appeal, discussion, and digital availability drive what gamers play each year, there's simply impossible for the framework of honors to adequately recognize the entire year of titles. However, potential exists for enhancement, assuming we accept its importance.
The Familiar Pattern of Annual Honors
Earlier this month, the Golden Joystick Awards, including interactive entertainment's oldest honor shows, published its contenders. While the selection for Game of the Year proper happens early next month, one can observe the direction: The current selections allowed opportunity for deserving candidates — massive titles that have earned recognition for refinement and ambition, hit indies received with major-studio excitement — but in a wide range of award types, we see a noticeable focus of recurring games. In the vast sea of creative expression and gameplay approaches, the "Best Visual Design" makes room for multiple sandbox experiences set in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was constructing a future Game of the Year ideally," one writer noted in online commentary that I am enjoying, "it would be a Sony sandbox adventure with strategic battle systems, character interactions, and RNG-heavy roguelite progression that incorporates gambling mechanics and has basic building construction mechanics."
Industry recognition, in all of official and informal versions, has become expected. Several cycles of nominees and winners has birthed a template for the sort of high-quality 30-plus-hour title can earn a Game of the Year nominee. We see titles that never reach GOTY or even "major" crafts categories like Creative Vision or Story, thanks often to innovative design and quirkier mechanics. The majority of titles published in annually are likely to be ghettoized into genre categories.
Notable Instances
Hypothetical: Will Sonic Racing: Crossworlds, a game with a Metacritic score marginally below Death Stranding 2 and Ghosts of Yōtei, crack main selection of The Game Awards' top honor competition? Or maybe a nomination for excellent music (as the music absolutely rips and merits recognition)? Unlikely. Excellent Driving Experience? Sure thing.
How exceptional should Street Fighter 6 have to be to earn Game of the Year appreciation? Can voters consider distinct acting in Baby Steps, The Alters, or The Drifter and see the best voice work of 2025 lacking major publisher polish? Does Despelote's short play time have "enough" narrative to warrant a (justified) Excellent Writing recognition? (Furthermore, should annual event require Top Documentary category?)
Repetition in choices over multiple seasons — on the media level, within communities — demonstrates a method increasingly favoring a specific extended experience, or indies that landed with enough of a splash to check the box. Concerning for an industry where exploration is paramount.